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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FFollowSet::

EraseAt

Erase the items at the given ascending indices of one run (order kept); empty runs are dropped.

Declaration

void EraseAt(size_t RunIndex, const std::vector<size_t>& AscendingIndices);
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (the shell owns it); no hash container, so every visit order is canonical. (the rule of FFollowSet)

Parameters

NameTypeDefaultMeaning
RunIndexsize_t——
AscendingIndicesconst std::vector<size_t>&——