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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FFollowChanges::

Moved

The rectangles of moved ground, edit tiles inclusive, sorted by (Min.Y, Min.X, Max.Y, Max.X), disjoint.

Declaration

const std::vector<FTileRange>& Moved() const;
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.