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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FBrushMaskPin::

operator=

Experimental

Overload 1

FBrushMaskPin& operator=(FBrushMaskPin&& Other) noexcept;
Header
#include "Native/BrushMaskRegistry.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, like the registry's writes. (the rule of FBrushMaskPin)

Parameters

NameTypeDefaultMeaning
OtherFBrushMaskPin&&——

Overload 2

FBrushMaskPin& operator=(const FBrushMaskPin&) = delete;
Header
#include "Native/BrushMaskRegistry.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, like the registry's writes. (the rule of FBrushMaskPin)

Parameters

NameTypeDefaultMeaning
unnamedconst FBrushMaskPin&——