Orbdale Terrain · OrbdaleTerrainCore module · member function
Native::FBrushMaskPin::
operator=
ExperimentalOverload 1
FBrushMaskPin& operator=(FBrushMaskPin&& Other) noexcept;- Header
#include "Native/BrushMaskRegistry.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, like the registry's writes. (the rule of FBrushMaskPin)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Other | FBrush | — | — |
Overload 2
FBrushMaskPin& operator=(const FBrushMaskPin&) = delete;- Header
#include "Native/BrushMaskRegistry.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, like the registry's writes. (the rule of FBrushMaskPin)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| unnamed | const FBrush | — | — |