Orrery Terrain · OrreryTerrain module · member function
ITerrainNetToServer::
SendJoinHeld
ExperimentalReliable: one part of the client's answer to a join that asks which sculpt codes it holds (FJoinStreamReader::CacheAnswer); bEnd on its last.
Declaration
virtual void SendJoinHeld(const TArray<uint8>& Part, bool bEnd, int32 Join) = 0;- Header
#include "Net/TerrainNetTransport.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of ITerrainNetToServer)
Description
Join is the Welcome's, so the server drops an answer from an earlier join.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Part | const TArray< | — | — |
bEnd | bool | — | — |
Join | int32 | — | — |