Orrery Terrain · OrreryTerrain module · member function
ITerrainNetToClient::
IsReady
Experimentalfalse while the connection is saturated (UNetConnection::IsNetReady): the hub sends nothing more this tick.
Declaration
virtual bool IsReady() const = 0;- Header
#include "Net/TerrainNetTransport.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of ITerrainNetToClient)