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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

ITerrainNetToClient::

IsReady

Experimental

false while the connection is saturated (UNetConnection::IsNetReady): the hub sends nothing more this tick.

Declaration

virtual bool IsReady() const = 0;
Header
#include "Net/TerrainNetTransport.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread. (the rule of ITerrainNetToClient)