Orrery Terrain · OrreryTerrainEditor module · member function
IOrreryTerrainBrushTargetV2::
GetId
ExperimentalEditor onlyThe target's stable id, used by layers (FOrreryTerrainEdLayerDesc::BrushTarget) and tools.
Declaration
virtual FName GetId() const = 0;- Header
#include "Mode/OrreryTerrainEdExtensionV2.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, editor only. (the rule of IOrreryTerrainBrushTargetV2)