Orrery Terrain · OrreryTerrainRenderer module · member function
FTerrainGrassSystem::
SetLayerSet
ExperimentalUse this layer set's grass: releases every component and loads its grass types asynchronously; building starts on the first tick after they have loaded.
Declaration
void SetLayerSet(UOrreryTerrainLayerSet* Set);- Header
#include "Grass/TerrainGrassSystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread only. (the rule of FTerrainGrassSystem)
Description
Null clears the grass.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Set | UOrrery | — | — |
Note.
Today the only way to give the system its layer set (the dev command Orrery.Terrain.Grass.LayerSet is the other); the terrain actor has no layer set property yet.