Orrery Terrain · OrreryTerrainRenderer module · struct
FOrreryTerrainStatValues
What the panel shows, as numbers.
Declaration
struct FOrreryTerrainStatValues- Header
#include "OrreryTerrainStats.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Description
Times are ms per frame, averaged over the panel's last window; memory is bytes.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Cost_ | float | {} | By ETerrainCost. |
Panel | float | 0.f | The panel's own game thread time. |
b | bool | false | The scene's GPU phases were read this window. |
Gpu | float | 0.f | The whole frame's GPU time, the one |
Gpu | float | 0.f | From the start of the scene to the base pass's hook: virtual texture pages, depth prepass, Nanite. |
Gpu | float | 0.f | On to the end of the base pass: Lumen scene, shadow depths, the base pass. |
Gpu | float | 0.f | On to post processing: lighting, Lumen, translucency. |
Gpu | float | 0.f | On to the end of the scene: post processing and upscaling. |
b | bool | false | A GPU measurement runs now. |
Measure | Orrery | — | The last finished GPU measurement. |
Measure | double | 0.0 | Seconds since it finished. |
Near | int32 | 0 | Near chunks drawn. |
Near | int64 | 0 | GPU: near height and layer textures. |
Far | int64 | 0 | GPU: far field atlases. |
Far | int64 | 0 | GPU: far ring textures. |
Rvt | int64 | 0 | GPU: the engine's virtual texture pool the terrain's RVT uses, shared with any other user of that format. |
Near | int64 | 0 | CPU: near chunks' kept mips, mip deltas and texture copies. |
Far | int64 | 0 | CPU: far atlases and ring staging. |
Sculpt | int64 | 0 | CPU: sculpted tiles the core holds in memory. |
Grass | int64 | 0 | Grass instances placed. |
Rvt | uint64 | 0 | RVT pages invalidated per second: the most the engine has to render again. |