Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainNewResult
Editor onlyWhat Create did.
Declaration
struct FOrreryTerrainNewResult- Header
#include "Tools/OrreryTerrainNewTerrain.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
b | bool | false | — |
Error | FString | — | Why nothing was created; the world is untouched. |
Actor | AOrrery | nullptr | The new or re-sourced terrain actor. |
Source | UOrrery | nullptr | The asset made (unsaved, dirty). |
b | bool | false | The world had a terrain: its actor's Source was replaced. |
Estimate | FOrrery | — | Settled with the created asset for file sources. |