Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · struct

FOrreryTerrainNewResult

Editor only

What Create did.

Declaration

struct FOrreryTerrainNewResult
Header
#include "Tools/OrreryTerrainNewTerrain.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
bOkboolfalse—
ErrorFString—

Why nothing was created; the world is untouched.

ActorAOrreryTerrainActor*nullptr

The new or re-sourced terrain actor.

SourceUOrreryTerrainSourceAsset*nullptr

The asset made (unsaved, dirty).

bReplacedSourceboolfalse

The world had a terrain: its actor's Source was replaced.

EstimateFOrreryTerrainNewEstimate—

Settled with the created asset for file sources.