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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

FOrreryTerrainMaskContourCache::

Compute

Editor only

Trace Mask's 50 % contour at Angle into Out (pairs of points, units of the radius), with no cache.

Declaration

static void Compute(const OrreryTerrain::Native::FBrushMask& Mask, uint16 Angle, bool bMirror, double Aspect, TArray<FVector2D>& Out);
Header
#include "Tools/OrreryTerrainMaskPreview.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrreryTerrainMaskContourCache)

Parameters

NameTypeDefaultMeaning
Maskconst OrreryTerrain::Native::FBrushMask&——
Angleuint16——
bMirrorbool——
Aspectdouble——
OutTArray<FVector2D>&——