Orrery Terrain · OrreryTerrainEditor module · member function
FOrreryTerrainExtFeed::
KeepRegistered
ExperimentalEditor onlyIds, in order and once each, that are registered brush targets (V1 or V2) now; the rest dropped.
Declaration
static TArray<FName> KeepRegistered(const TArray<FName>& Ids);- Header
#include "Tools/OrreryTerrainExtFeed.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, editor only. (the rule of FOrreryTerrainExtFeed)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Ids | const TArray< | — | — |