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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · struct

FOrreryTerrainEditorFollowStats

Editor only

What the follow of the last editor edit did: for the tests, the captures and the cost measurement.

Declaration

struct FOrreryTerrainEditorFollowStats
Header
#include "Follow/OrreryTerrainEditorFollow.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
Candidatesint320

Instances, hidden instances and actors inside the changed area.

Movedint320

Instances and actors moved or turned.

Hiddenint320

Instances the edit hid.

Restoredint320

Hidden instances the edit brought back.

Pendingint320

Candidates whose ground was not loaded exactly, left as they were.

Clearedint320

Actors the ground no longer admits; left in place and logged, never hidden.

RecordBytesint640

Bytes of the follow's part of the undo record.

Msdouble0.0

Milliseconds the follow took at the edit (the scan, the rule, the writes).