Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainEditorFollowStats
Editor onlyWhat the follow of the last editor edit did: for the tests, the captures and the cost measurement.
Declaration
struct FOrreryTerrainEditorFollowStats- Header
#include "Follow/OrreryTerrainEditorFollow.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Candidates | int32 | 0 | Instances, hidden instances and actors inside the changed area. |
Moved | int32 | 0 | Instances and actors moved or turned. |
Hidden | int32 | 0 | Instances the edit hid. |
Restored | int32 | 0 | Hidden instances the edit brought back. |
Pending | int32 | 0 | Candidates whose ground was not loaded exactly, left as they were. |
Cleared | int32 | 0 | Actors the ground no longer admits; left in place and logged, never hidden. |
Record | int64 | 0 | Bytes of the follow's part of the undo record. |
Ms | double | 0.0 | Milliseconds the follow took at the edit (the scan, the rule, the writes). |