Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainBrushDab
Editor onlyOne brush dab handed to a brush target, in world space.
Declaration
struct FOrreryTerrainBrushDab- Header
#include "Mode/OrreryTerrainEdExtensionV1.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Position_ | FVector | FVector:: | Hit point on the ground, metres. |
Radius_ | double | 10.0 | Brush radius, metres. |
Strength | double | 1.0 | 0..1, before the author's per-step limit. |
Delta | double | 0.0 | Time this dab stands for, seconds. |
b | bool | false | Shift held: raise becomes lower, hole becomes fill. |