Skip to content
Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · struct

FOrreryTerrainBrushDab

Editor only

One brush dab handed to a brush target, in world space.

Declaration

struct FOrreryTerrainBrushDab
Header
#include "Mode/OrreryTerrainEdExtensionV1.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
Position_mFVectorFVector::ZeroVector

Hit point on the ground, metres.

Radius_mdouble10.0

Brush radius, metres.

Strengthdouble1.0

0..1, before the author's per-step limit.

DeltaSecondsdouble0.0

Time this dab stands for, seconds.

bInvertboolfalse

Shift held: raise becomes lower, hole becomes fill.