Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainTileStoreIndex::
FSpan
ExperimentalWhere one stored tile is.
Declaration
struct FSpan- Header
#include "OrbdaleTerrainTileStoreAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Thread-safe to read. (the rule of FOrbdaleTerrainTileStoreIndex)
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Offset | uint64 | 0 | Byte offset in the payload. |
Size | uint32 | 0 | Stored bytes, the 8-byte tile hash included. |
Code | uint8 | 0 |
|