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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainStrokeStepper::

Tick

Editor only

Advance the stroke's clock and append the steps that fell due, in order.

Declaration

void Tick(double DeltaSeconds, TArray<FVector>& OutSteps);
Header
#include "Tools/OrbdaleTerrainStrokeStepper.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread (it holds no shared state; one stepper per tool). (the rule of FOrbdaleTerrainStrokeStepper)

Parameters

NameTypeDefaultMeaning
DeltaSecondsdouble——
OutStepsTArray<FVector>&——