Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainStrokeStepper::
Tick
Editor onlyAdvance the stroke's clock and append the steps that fell due, in order.
Declaration
void Tick(double DeltaSeconds, TArray<FVector>& OutSteps);- Header
#include "Tools/OrbdaleTerrainStrokeStepper.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (it holds no shared state; one stepper per tool). (the rule of FOrbdaleTerrainStrokeStepper)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
DeltaSeconds | double | — | — |
OutSteps | TArray< | — | — |