Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainStrokeStepper::
SetCursor
Editor onlyThe cursor hit the ground at Cursor.
Declaration
void SetCursor(const FVector& Cursor);- Header
#include "Tools/OrbdaleTerrainStrokeStepper.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (it holds no shared state; one stepper per tool). (the rule of FOrbdaleTerrainStrokeStepper)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Cursor | const FVector& | — | — |