Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainStoreProvenance
ExperimentalWhat a tile store was built from, so an importer can tell whether the host changed since (see IsImportCurrent).
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainStoreProvenanceBlueprint Make and Break Orbdale Terrain Store Provenance
The graph as text
- Break Orbdale Terrain Store Provenance (structure)
- In Orbdale Terrain Store Provenance (OrbdaleTerrainStoreProvenance): not connected
- Out Input (EOrbdaleTerrainStoreInput): not connected
- Out Input Name (String): not connected
- Header
#include "OrbdaleTerrainTileStoreAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orbdale Terrain Store Provenance”, a Blueprint type
Description
Written by the importers; the terrain never reads it.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
InputBlueprintReadOnly | EOrbdale | EOrbdale | — |
InputBlueprintReadOnly | FString | — | The input's name: an asset path, an actor's name or the file names alone (never a folder, so a shipped store holds no local path). |
Input | uint64 | 0 | The importer's hash of the input as it read it (heights, paint, placement). 0 = not recorded. |
Options | uint64 | 0 | The importer's hash of its options. 0 = not recorded. |
Blueprint
- Break Orbdale Terrain Store ProvenanceMake and Break