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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainStampPreview::

Update

Editor only

Ask for the preview of Stamp over Terrain; shows any build that finished since the last call.

Declaration

void Update(UWorld& World, const UOrbdaleTerrainSubsystem& Terrain, const FOrbdaleTerrainBrushBP& Stamp,
	const std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask>& Mask, int64 MaxPoints);
Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainStampPreview)

Parameters

NameTypeDefaultMeaning
WorldUWorld&—

The world the component lives in (the tool's).

Terrainconst UOrbdaleTerrainSubsystem&—

The terrain; it must have a terrain world.

Stampconst FOrbdaleTerrainBrushBP&—

A Stamp brush naming Mask's id, world cm and degrees.

Maskconst std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask>&—

The mask Stamp names.

MaxPointsint64—

The most vertices of the mesh (StampPreviewPostGridWithin); 4 or fewer builds the wire alone.