Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainStampPreview::
Update
Editor onlyAsk for the preview of Stamp over Terrain; shows any build that finished since the last call.
Declaration
void Update(UWorld& World, const UOrbdaleTerrainSubsystem& Terrain, const FOrbdaleTerrainBrushBP& Stamp,
const std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask>& Mask, int64 MaxPoints);- Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainStampPreview)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld& | — | The world the component lives in (the tool's). |
Terrain | const UOrbdale | — | The terrain; it must have a terrain world. |
Stamp | const FOrbdale | — | A Stamp brush naming Mask's id, world cm and degrees. |
Mask | const std:: | — | The mask Stamp names. |
MaxPoints | int64 | — | The most vertices of the mesh (StampPreviewPostGridWithin); 4 or fewer builds the wire alone. |