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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainStampPreview::

Destroy

Editor only

Wait for the build in flight and destroy the actor: tool exit.

Declaration

void Destroy();
Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainStampPreview)