Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainStampPreview::
Destroy
Editor onlyWait for the build in flight and destroy the actor: tool exit.
Declaration
void Destroy();- Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainStampPreview)