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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainStampMesh::

NumCutTriangles

Editor only

Declaration

int32 NumCutTriangles() const;
Header
#include "Tools/OrbdaleTerrainStampPreviewMesh.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Any thread once published. (the rule of FOrbdaleTerrainStampMesh)