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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainSculptHeightTarget::

MakeBrush

Editor only

The subsystem brush one dab becomes under Settings: the exact brush a test applies through the API to compare.

Declaration

static FOrbdaleTerrainBrushBP MakeBrush(const FOrbdaleTerrainSculptBrushSettings& Settings, const FOrbdaleTerrainBrushDab& Dab);
Header
#include "Tools/OrbdaleTerrainSculptTarget.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainSculptHeightTarget)

Description

A masked dab carries the base angle; ApplyDabs turns it by the rotation mode (DabMaskAngle).

Parameters

NameTypeDefaultMeaning
Settingsconst FOrbdaleTerrainSculptBrushSettings&——
Dabconst FOrbdaleTerrainBrushDab&——