Orbdale Terrain · OrbdaleTerrain module · delegate
FOrbdaleTerrainSaveDelegate
The outputs of Save Terrain To Slot (Async), the fields of FOrbdaleTerrainSlotSaveResult: Ref is the save on OnCompleted (Result Ok); on OnFailed Ref is empty and Result, LostCodes and Message say why.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOrbdaleTerrainSaveDelegate, const FOrbdaleTerrainSaveRef&, Ref, EOrbdaleTerrainSaveResult, Result,
int64, LostCodes, const FString&, Message);- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Meaning |
|---|---|---|
Ref | const FOrbdale | — |
Result | EOrbdale | — |
LostCodes | int64 | — |
Message | const FString& | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.