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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainNetAck

Experimental

The client's acknowledgement (ServerAck, unreliable, 4 Hz): a lost one is replaced by the next.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainNetAck
Blueprint Make and Break Orbdale Terrain Net Ack
The graph as text
  1. Break Orbdale Terrain Net Ack (structure)
    • In Orbdale Terrain Net Ack (OrbdaleTerrainNetAck): not connected
    • Out Join (Integer): not connected
    • Out Received Seq (Integer64): not connected
    • Out Applied Seq (Integer64): not connected
    • Out Join Bytes Received (Integer64): not connected
    • Out Verdict (EOrbdaleTerrainNetVerdict): not connected
    • Out Good Seq (Integer64): not connected
    • Out Bad Seq (Integer64): not connected
Header
#include "Net/TerrainNetTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Blueprint
“Orbdale Terrain Net Ack”, a Blueprint type

Properties

NameTypeDefaultMeaning
JoinBlueprintReadOnlyint320

The Welcome's Join this ack belongs to.

ReceivedSeqBlueprintReadOnlyint640

The newest record received (the flow-control window).

AppliedSeqBlueprintReadOnlyint640

The newest record applied.

JoinBytesReceivedBlueprintReadOnlyint640—
VerdictBlueprintReadOnlyEOrbdaleTerrainNetVerdictEOrbdaleTerrainNetVerdict::None—
GoodSeqBlueprintReadOnlyint640

The last checkpoint that matched; 0 before any.

BadSeqBlueprintReadOnlyint640

With Mismatch or Fault: the record where the replica stopped following.

Blueprint