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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainFeatureInfo

What the stack knows about one feature.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainFeatureInfo
Blueprint Make and Break Orbdale Terrain Feature Info
The graph as text
  1. Break Orbdale Terrain Feature Info (structure)
    • In Orbdale Terrain Feature Info (OrbdaleTerrainFeatureInfo): not connected
    • Out Feature Id (Integer64): not connected
    • Out Kind (EOrbdaleTerrainFeatureKind): not connected
    • Out Owner Domain (Integer64): not connected
    • Out Owner Id (Integer64): not connected
    • Out Bounds (Box): not connected
Header
#include "OrbdaleTerrainLibraryTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Feature Info”, a Blueprint type

Properties

NameTypeDefaultMeaning
FeatureIdBlueprintReadOnlyint640—
KindBlueprintReadOnlyEOrbdaleTerrainFeatureKindEOrbdaleTerrainFeatureKind::Corridor—
OwnerDomainBlueprintReadOnlyint640—
OwnerIdBlueprintReadOnlyint640—
BoundsBlueprintReadOnlyFBoxFBox(ForceInit)

The feature's own geometry in plan (its stations or vertices, not its batters), world cm.

Blueprint