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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainExtFeed::

MakeDab

ExperimentalEditor only

The V2 dab of a brush step: the V1 fields, and, when Brush names a mask, the mask the terrain holds with the angle and placement the kernel will use (FOrbdaleTerrainBrushBP converted by Units::ToBrush).

Declaration

static FOrbdaleTerrainBrushDabV2 MakeDab(const FOrbdaleTerrainBrushDab& Dab, const FOrbdaleTerrainBrushBP& Brush, const UOrbdaleTerrainSubsystem* Terrain);
Header
#include "Tools/OrbdaleTerrainExtFeed.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainExtFeed)

Parameters

NameTypeDefaultMeaning
Dabconst FOrbdaleTerrainBrushDab&—

The tool's V1 dab (metres).

Brushconst FOrbdaleTerrainBrushBP&—

The subsystem brush the step becomes, with the dab's resolved MaskAngle.

Terrainconst UOrbdaleTerrainSubsystem*—

The terrain the step applies to; null leaves the mask out.