Orbdale Terrain · OrbdaleTerrainEditor module · struct
FOrbdaleTerrainEdToolDesc
Editor onlyA tool the mode lists in a palette.
Declaration
struct FOrbdaleTerrainEdToolDesc- Header
#include "Mode/OrbdaleTerrainEdExtensionV1.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Description
The mode registers it with its tool manager when entered.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Id | FName | — | Unique tool id, also the tool manager's identifier. |
Palette | FName | — | The palette it appears in; a palette that does not exist is created. |
Label | FText | — | — |
Tooltip | FText | — | — |
Icon | FSlate | — | — |
Order | int32 | 0 | Position inside the palette, ascending; ties break by Id. |
b | bool | true | Disabled while the world has no terrain. |
Make | TFunction< | — | Builder owned by the tool manager once registered; the mode is the outer for NewObject. |