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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainBrushStroke::

GetStepPositions_cm

Editor only

Where this stroke's steps went, world cm, in order, the first one included: for tests.

Declaration

const TArray<FVector>& GetStepPositions_cm() const;
Header
#include "Tools/OrbdaleTerrainBrushStroke.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainBrushStroke)