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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainAuthoringSync::

Startup

Editor only

Bind the engine's world, save, PIE and map check events, and track the editor worlds that already exist.

Declaration

void Startup();
Header
#include "Persist/OrbdaleTerrainAuthoringSync.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainAuthoringSync)