Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainAuthoringSync::
MakeAuthoringPackageName
Editor onlyThe package name of World's authoring asset: <Authoring Folder, or the map's folder>/<Map>_TerrainAuthoring.
Declaration
static FString MakeAuthoringPackageName(const UWorld& World);- Header
#include "Persist/OrbdaleTerrainAuthoringSync.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainAuthoringSync)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | const UWorld& | — | — |
Returns
Empty for a map that has no name yet (a /Temp map, a transient or PIE package).