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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainAuthoringSync::

MakeAuthoringPackageName

Editor only

The package name of World's authoring asset: <Authoring Folder, or the map's folder>/<Map>_TerrainAuthoring.

Declaration

static FString MakeAuthoringPackageName(const UWorld& World);
Header
#include "Persist/OrbdaleTerrainAuthoringSync.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainAuthoringSync)

Parameters

NameTypeDefaultMeaning
Worldconst UWorld&——

Returns

Empty for a map that has no name yet (a /Temp map, a transient or PIE package).