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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainAuthoringSync::

GetBoundAsset

Editor only

The asset World's live terrain is kept in (restored from at creation, or captured into since); null if none yet.

Declaration

UOrbdaleTerrainAuthoringData* GetBoundAsset(const UWorld& World) const;
Header
#include "Persist/OrbdaleTerrainAuthoringSync.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainAuthoringSync)

Parameters

NameTypeDefaultMeaning
Worldconst UWorld&——