Orbdale Terrain · OrbdaleTerrainEditor module · member function
FOrbdaleTerrainAuthoringSync::
GetBoundAsset
Editor onlyThe asset World's live terrain is kept in (restored from at creation, or captured into since); null if none yet.
Declaration
UOrbdaleTerrainAuthoringData* GetBoundAsset(const UWorld& World) const;- Header
#include "Persist/OrbdaleTerrainAuthoringSync.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrbdaleTerrainAuthoringSync)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | const UWorld& | — | — |