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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

FOrbdaleTerrainAuthoringSync::

CheckCook

Editor only

The cook check for one actor.

Declaration

static bool CheckCook(const AOrbdaleTerrainActor& Actor, EOrbdaleTerrainUnbakedCook Severity);
Header
#include "Persist/OrbdaleTerrainAuthoringSync.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of FOrbdaleTerrainAuthoringSync)

Parameters

NameTypeDefaultMeaning
Actorconst AOrbdaleTerrainActor&—

A terrain actor being cooked.

SeverityEOrbdaleTerrainUnbakedCook—

What to log: Error, Warning, or nothing.

Returns

true when Actor's authoring asset holds a payload the cook drops.