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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · struct

FOrbdaleHeightmapImportOptions

Editor only

Settings of one import.

Declaration

struct FOrbdaleHeightmapImportOptions
Header
#include "OrbdaleTerrainHeightmapImport.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Properties

NameTypeDefaultMeaning
MaxMipLeveluint86

Deepest mip level to build, 0..15.

MaxWorkingBytesint64int64(1) << 30

Refuse an import whose decoded input would need more than this many bytes at once (file, decoded samples, extra rasters).

SidecarPathFString—

The sidecar's path; empty looks for "<file>.json", then "<file without extension>.json".

BuildFOrbdaleTerrainTileStoreBuildOptions—

How the store is compressed.