Orrery Terrain · OrreryTerrain module · delegate
FOnTerrainSaved
A save to a slot ended, on the game thread, exactly once (UOrreryTerrainSubsystem::SaveTerrainAsync).
Declaration
DECLARE_DELEGATE_OneParam(FOnTerrainSaved, const FOrreryTerrainSlotSaveResult& /*Result*/);- Header
#include "OrreryTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread only. (the header’s rule)
Parameters
| Name | Type | Meaning |
|---|---|---|
| unnamed | const FOrrery | — |
A native delegate: C++ only. Single-cast: one listener.