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Orbdale

Orbdale Terrain · OrbdaleTerrain module · delegate

FOnOrbdaleTerrainStrokeEndedBP

A stroke ended with these volumes.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOrbdaleTerrainStrokeEndedBP, const FOrbdaleTerrainSculptVolumes&, Volumes);
Header
#include "OrbdaleTerrainSculptTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, after EndStroke's publish.

Description

Game thread, after EndStroke's publish.

Parameters

NameTypeMeaning
Volumesconst FOrbdaleTerrainSculptVolumes&—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.