Orbdale Terrain · OrbdaleTerrain module · delegate
FOnOrbdaleTerrainStrokeEndedBP
A stroke ended with these volumes.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOrbdaleTerrainStrokeEndedBP, const FOrbdaleTerrainSculptVolumes&, Volumes);- Header
#include "OrbdaleTerrainSculptTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, after EndStroke's publish.
Description
Game thread, after EndStroke's publish.
Parameters
| Name | Type | Meaning |
|---|---|---|
Volumes | const FOrbdale | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.