Orbdale Terrain · OrbdaleTerrain module · delegate
FOnOrbdaleGroundMoved
The ground under an actor moved or cleared it: OldZ and NewZ are the actor's world heights (cm) before and after, bCleared is whether the ground no longer admits it.
Declaration
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnOrbdaleGroundMoved, float, OldZ, float, NewZ, bool, bCleared);- Header
#include "OrbdaleTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Meaning |
|---|---|---|
OldZ | float | — |
NewZ | float | — |
bCleared | bool | — |
A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.