Orrery Terrain · OrreryTerrain module · enum
EOrreryTerrainRenderTier
Which renderer draws a terrain.
Declaration
UENUM(BlueprintType)
enum class EOrreryTerrainRenderTier : uint8- Header
#include "TerrainRenderSettings.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
The heightfield tier is the terrain's own renderer: the terrain's own heightfield vertex factory with continuous LOD, the far field, and the Lumen and GDF heightfield. The mesh tier is the v0 fallback: FLocalVertexFactory chunks at a fixed stride, any material, residency disc only.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Auto | Auto | The heightfield tier where the feature level supports it (SM5 and up), the mesh tier otherwise. |
Heightfield | Heightfield | The heightfield tier always; nothing is drawn where the platform cannot compile it. |
Mesh | Mesh | The v0 fallback tier always: comparisons, debugging, and platforms below SM5. |