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Brass Orrery

Orrery Terrain · OrreryTerrain module · enum

EOrreryTerrainQualityMode

Where the project's terrain quality profile comes from (Project Settings, Plugins, Orrery Terrain, Quality Profile).

Declaration

UENUM(BlueprintType)
enum class EOrreryTerrainQualityMode : uint8
Header
#include "OrreryTerrainQuality.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Values

ValueBlueprintMeaning
ScalabilityScalability

Follow the engine's scalability one to one: sg.LandscapeQuality 0 Low, 1 Medium, 2 High, 3 Epic, 4 Cinematic.

LowLow

Always Low.

MediumMedium

Always Medium.

HighHigh

Always High.

EpicEpic

Always Epic.

CinematicCinematic

Always Cinematic.

ManualManual

No profile: every terrain console variable keeps its default or ini value and each terrain its own Far Detail.

r.OrreryTerrain.Quality still sets one.