Orrery Terrain · OrreryTerrainEditor module · enum
EOrreryTerrainPlacementState
Editor onlyWhere an FOrreryTerrainFeaturePlacement stands.
Declaration
enum class EOrreryTerrainPlacementState : uint8- Header
#include "Tools/OrreryTerrainFeaturePlacement.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Values
| Value | Meaning |
|---|---|
Idle | Nothing begun, cancelled, or the result taken. |
Pending | Waiting for the ground: tick the terrain, then Step again. |
Committed | Placed: GetFeatureId names it and TakeChange holds its undo record. |
Refused | The terrain refused it, or the ground did not load in time: GetRefusal says why. |