Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainStoreInput
ExperimentalWhat kind of input a tile store was imported from, for the importers' staleness checks.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainStoreInput : uint8- Header
#include "OrbdaleTerrainTileStoreAsset.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
None | None | Not imported yet. |
Source | Source | Converted from another source asset (procedural, heightmap, flat). |
Heightmap | Heightmap | A 16-bit PNG or RAW file with its sidecar. |
Landscape | Landscape | A Landscape actor. |
GeoTiff | GeoTiff | One GeoTIFF or a mosaic. |