Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainStepMode
How a dragged brush times its steps.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainStepMode : uint8- Header
#include "OrbdaleTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
Rate = 0 | Rate | — |
Spacing | Spacing | — |