Orbdale Terrain · OrbdaleTerrainEditor module · enum
EOrbdaleTerrainStampHoldState
Editor onlyWhere an FOrbdaleTerrainStampHold stands.
Declaration
enum class EOrbdaleTerrainStampHoldState : uint8- Header
#include "Tools/OrbdaleTerrainStampHold.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Values
| Value | Meaning |
|---|---|
Idle | Nothing begun, cancelled, or the result taken. |
Pending | Waiting for the ground under the stamp's extent: tick the terrain, then Step again. |
Applied | Stamped once: TakeChange holds its undo record (null when the stamp changed nothing). |
Refused | The terrain refused it, or the ground did not load in time: GetRefusal says why. |