Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainQualityMode
Where the project's terrain quality profile comes from (Project Settings, Plugins, Orbdale Terrain, Quality Profile).
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainQualityMode : uint8- Header
#include "OrbdaleTerrainQuality.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
Scalability | Scalability | Follow the engine's scalability one to one: sg.LandscapeQuality 0 Low, 1 Medium, 2 High, 3 Epic, 4 Cinematic. |
Low | Low | Always Low. |
Medium | Medium | Always Medium. |
High | High | Always High. |
Epic | Epic | Always Epic. |
Cinematic | Cinematic | Always Cinematic. |
Manual | Manual | No profile: every terrain console variable keeps its default or ini value and each terrain its own Far Detail. r.OrbdaleTerrain.Quality still sets one. |