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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · enum

EOrbdaleTerrainPlacementState

Editor only

Declaration

enum class EOrbdaleTerrainPlacementState : uint8
Header
#include "Tools/OrbdaleTerrainFeaturePlacement.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Values

ValueMeaning
Idle

Nothing begun, cancelled, or the result taken.

Pending

Waiting for the ground: tick the terrain, then Step again.

Committed

Placed: GetFeatureId names it and TakeChange holds its undo record.

Refused

The terrain refused it, or the ground did not load in time: GetRefusal says why.