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Orbdale

Orbdale Terrain · OrbdaleTerrainPCG module · enum

EOrbdaleTerrainPCGRefreshMode

Experimental

When a PCG component re-runs over ground that changed.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainPCGRefreshMode : uint8
Header
#include "OrbdaleTerrainPCGRefresh.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainPCG"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread. (the header’s rule)
Blueprint
a Blueprint type

Values

ValueBlueprintMeaning
OnCommit = 0OnCommit—
ThrottledThrottled—
NeverNever—