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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainBrushRegistration

How registering a brush mask with a terrain ended.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainBrushRegistration : uint8
Header
#include "TerrainBlueprintTypes.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Values

ValueBlueprintMeaning
Registered = 0Registered—
AlreadyHeldAlreadyHeld—
NoTerrainNoTerrain—
NotBakedNotBaked—
CollisionCollision—
OverBudgetOverBudget—