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Orbdale

Orbdale Terrain · OrbdaleTerrain module · enum

EOrbdaleTerrainBrushDepth

The bit depth of a baked mask.

Declaration

UENUM(BlueprintType)
enum class EOrbdaleTerrainBrushDepth : uint8
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
a Blueprint type

Values

ValueBlueprintMeaning
Default = 0Default—
Bits8Bits8—
Bits16Bits16—