Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleTerrainAccuracy
How exact a ground read must be.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleTerrainAccuracy : uint8- Header
#include "OrbdaleTerrainLibraryTypes.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Description
Mirrors OrbdaleTerrain::Native::EGroundAccuracy.
Gameplay that a server decides, or that must agree across machines, reads ExactOnly: where it answers, it is a pure function of the terrain's revision. Best depends on what is resident, so two machines can answer the same point differently. Coarse depends on whether this machine keeps far data: the heightfield renderer does while its far field is on, at every far detail, and those machines agree once settled. A dedicated server does not, nor does a client on the mesh tier or with the far field off: there Coarse omits features, so it can differ over an embankment.
Values
| Value | Blueprint | Meaning |
|---|---|---|
Best = 0 | Best | — |
ExactOnly | ExactOnly | — |
Coarse | Coarse | — |