Orbdale Terrain · OrbdaleTerrain module · enum
EOrbdaleGroundFollowMode
What an actor does when the ground under it changes.
Declaration
UENUM(BlueprintType)
enum class EOrbdaleGroundFollowMode : uint8- Header
#include "OrbdaleTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- a Blueprint type
Values
| Value | Blueprint | Meaning |
|---|---|---|
Follow | Follow | — |
Hide | Hide | — |
Destroy | Destroy | — |
EventOnly | EventOnly | — |